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Head of Garden and Magic
yeah
Created on 2005-12-23 03:40:07 (#9089338), last updated 2006-05-13
9 comments received, 239 comments posted
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1 Journal Entry, 0 Tags, 0 Memories, 0 Virtual Gifts, 3 Userpics
| Name: | Edea Kramer |
|---|---|
| Birthdate: | 01-10 |
| Website: | Info Community journal |
This is a Role Play journal for the Final Fantasy 8 character Sorceress Edea Kramer. This is in no way, shape, or form a real person, nor is it my own character.
Edea's Profile:
Name: Edea Kramer
Nicknames, if any: Matron
Age: 52
Birthdate: January 10
Weapon of choice: Magic/Sorceress Powers
Student, Graduate or Teacher?: Headmistress
Physical Appearance (at least one paragraph): Standing at about 5 foot 6 inches, Edea has a very slim and refined figure. It is usually adorned by her sorceress garb, though sometimes she opts to wearing a plain black dress with her hair flowing down her back. In her sorceress garb, she has a longer-than-body dress, a cape of sorts, and a head dress. Her dress is black which fades into a lilac clor at the bottom. The bottom looks to be cut, but it lays flat on the ground as if it were a train the whole way around her feet. The top of the dress is adorned by a low collar with fur/feather going down to the bottom of her shoulders. Her cape hangs from what looks like the bones of a large fan that is molded to her upper back and stands taller than her head. The cape itself is two almost seethrough white strips of cloth that hang down to her ankles. The head dress is the most complicated part of her whole outfit. The base of it looks almost like a swimming cap with a gold outline that matches the swoop of her eyes. Attached to the cap on the right side is a striped snail shell looking device around her ear and three horns in a row just above the snail shell, all pointing to her right side in different directions. The left side only has what looks to be the bones of a fan that is half open. Jewels that look as if they could be earrings hang from the lowest part of the head dress, just below her ears. Her hair is hidden while the head dress is on, unless it is in it's "bird beak" form, in which her hair is down her back.
Almost always, she is seen in her formal/sorceress attire. Very often, though, she is seen without the cape, saving that for mostly formal events.
Family (any relatives known?): Cid Kramer-husband (deceased), The children of the orphanage (though not real relatives, she sees them as her children)
Personal History(two or more paragraphs): When Edea was younger, she had a love of children and the ocean. Being a sorceress from an early age and seeing what happened as a nasty sorceress beginning to rise and wreck havoc upon the nation of Esthar in her late teens-early twenties (start of the Sorceress War), she decided she would find herself a knight, something this sorceress didn't have, and she would seclude herself for the rest of her life. Little did she know what lie ahead of her.
When she finally left her parents house, Edea moved to Centra, a good place to start her own blessed and cursed life since no one lived there anymore. She had found herself a Knight before she settled there, his name Cid Kramer, and they were happily married. She told him that she wanted to start an orphanage, so he found help and built her a house next to an abandoned lighthouse. They also fixed the lighthouse after they were finished building the orphanage.
Edea got many children throughout the years, but none as difficult as the last of her children. This was a hard time since Cid was away more often than not, and she was getting suspicious. One day, a man appeared at her orphanage, and just a few moments later, a dying sorceress. Thinking of the children she was raising, she took on the sorceress' powers so none of the children had to go through the now horror of being a sorceress. The man, she realized was one of the children that was at the orphanage at the moment, just all grown up. He gave her an idea, since he told her that she started a mercenary school.
When Cid returned next, she told him about her idea, though didn't tell him where she got it from. He jumped on the idea and got the black sheep of the Shumi tribe to lend some money to the start of Garden. She sent the children she had been raising to Garden, only after they were old enough to learn. This was after Garden had expanded to two other places from the original. Two were separated from the rest, but at least they were safe and away from her. After this, she became possessed, and the rest is history... (game history).
Since the end of the Second Sorceress War, she has found out that she never lost her sorceress powers. The powers that were transfered to the other woman from her was only from the second sorceress who gave her powers to Edea. When she lost the second sorceress' powers the first went into hibernation, and since then they have resurfaced. The other woman was now not the only descendant of Hyne left in the world. Also due to the experiments to test if she still had powers or not, the first portal was open to the other worlds.
The end of the Second Sorceress War also brought sadness into her life. Her husband and knight got very ill, after the first portal had opened, and died. She made a vow to remember him by becoming the headmistress of the Garden he was headmaster of and to do her best job at it, even though she, herself, was still a sorceress. Who said a sorceress couldn't run a mercenary school anyway? She had many Knights and Ladies now, and her work keeps her busy enough to not slip into any demonic sorceress state that the first sorceress she heard about had slipped into without a knight. She was still the happy Matron the children knew, and they would always know her as that.
Quirks/Habits which make them stand out: She takes on too much work, especially with Garden.
Something (or things) your character always carries around with them?: Head dress. Goes everywhere unless she's wearing her black dress (which isn't very often)
If your character is a student, what classes do they want to take?: ---
If your character is a teacher, what classes are they interested in teaching?: ---
Anything else you feel you need to add? Put it here: She's the Headmistress... her rule is final... kinda like Judge Judy.

~Final Fantasy is Summon Love ~
Balamb School
Edea's Profile:
Name: Edea Kramer
Nicknames, if any: Matron
Age: 52
Birthdate: January 10
Weapon of choice: Magic/Sorceress Powers
Student, Graduate or Teacher?: Headmistress
Physical Appearance (at least one paragraph): Standing at about 5 foot 6 inches, Edea has a very slim and refined figure. It is usually adorned by her sorceress garb, though sometimes she opts to wearing a plain black dress with her hair flowing down her back. In her sorceress garb, she has a longer-than-body dress, a cape of sorts, and a head dress. Her dress is black which fades into a lilac clor at the bottom. The bottom looks to be cut, but it lays flat on the ground as if it were a train the whole way around her feet. The top of the dress is adorned by a low collar with fur/feather going down to the bottom of her shoulders. Her cape hangs from what looks like the bones of a large fan that is molded to her upper back and stands taller than her head. The cape itself is two almost seethrough white strips of cloth that hang down to her ankles. The head dress is the most complicated part of her whole outfit. The base of it looks almost like a swimming cap with a gold outline that matches the swoop of her eyes. Attached to the cap on the right side is a striped snail shell looking device around her ear and three horns in a row just above the snail shell, all pointing to her right side in different directions. The left side only has what looks to be the bones of a fan that is half open. Jewels that look as if they could be earrings hang from the lowest part of the head dress, just below her ears. Her hair is hidden while the head dress is on, unless it is in it's "bird beak" form, in which her hair is down her back.
Almost always, she is seen in her formal/sorceress attire. Very often, though, she is seen without the cape, saving that for mostly formal events.
Family (any relatives known?): Cid Kramer-husband (deceased), The children of the orphanage (though not real relatives, she sees them as her children)
Personal History(two or more paragraphs): When Edea was younger, she had a love of children and the ocean. Being a sorceress from an early age and seeing what happened as a nasty sorceress beginning to rise and wreck havoc upon the nation of Esthar in her late teens-early twenties (start of the Sorceress War), she decided she would find herself a knight, something this sorceress didn't have, and she would seclude herself for the rest of her life. Little did she know what lie ahead of her.
When she finally left her parents house, Edea moved to Centra, a good place to start her own blessed and cursed life since no one lived there anymore. She had found herself a Knight before she settled there, his name Cid Kramer, and they were happily married. She told him that she wanted to start an orphanage, so he found help and built her a house next to an abandoned lighthouse. They also fixed the lighthouse after they were finished building the orphanage.
Edea got many children throughout the years, but none as difficult as the last of her children. This was a hard time since Cid was away more often than not, and she was getting suspicious. One day, a man appeared at her orphanage, and just a few moments later, a dying sorceress. Thinking of the children she was raising, she took on the sorceress' powers so none of the children had to go through the now horror of being a sorceress. The man, she realized was one of the children that was at the orphanage at the moment, just all grown up. He gave her an idea, since he told her that she started a mercenary school.
When Cid returned next, she told him about her idea, though didn't tell him where she got it from. He jumped on the idea and got the black sheep of the Shumi tribe to lend some money to the start of Garden. She sent the children she had been raising to Garden, only after they were old enough to learn. This was after Garden had expanded to two other places from the original. Two were separated from the rest, but at least they were safe and away from her. After this, she became possessed, and the rest is history... (game history).
Since the end of the Second Sorceress War, she has found out that she never lost her sorceress powers. The powers that were transfered to the other woman from her was only from the second sorceress who gave her powers to Edea. When she lost the second sorceress' powers the first went into hibernation, and since then they have resurfaced. The other woman was now not the only descendant of Hyne left in the world. Also due to the experiments to test if she still had powers or not, the first portal was open to the other worlds.
The end of the Second Sorceress War also brought sadness into her life. Her husband and knight got very ill, after the first portal had opened, and died. She made a vow to remember him by becoming the headmistress of the Garden he was headmaster of and to do her best job at it, even though she, herself, was still a sorceress. Who said a sorceress couldn't run a mercenary school anyway? She had many Knights and Ladies now, and her work keeps her busy enough to not slip into any demonic sorceress state that the first sorceress she heard about had slipped into without a knight. She was still the happy Matron the children knew, and they would always know her as that.
Quirks/Habits which make them stand out: She takes on too much work, especially with Garden.
Something (or things) your character always carries around with them?: Head dress. Goes everywhere unless she's wearing her black dress (which isn't very often)
If your character is a student, what classes do they want to take?: ---
If your character is a teacher, what classes are they interested in teaching?: ---
Anything else you feel you need to add? Put it here: She's the Headmistress... her rule is final... kinda like Judge Judy.

~Final Fantasy is Summon Love ~
Balamb School
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